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Thus far, there are currently 6 forms types of attacks that dwell outside the basic melee ranged attack. They can be found listed below, with the green square representing the player, and the other shades representing the next stage of the area affected by the attack/effect.

Area of Effect Effect

BoxBox (B)

The Box effect can start by simply covering all close reanged squares around the player. This effect can go as far as 5 layers around the player.

CrossCross (C)

By covering the front, sides, and rear, the Cross range effected anyone within vertical or horizontal distance. This effect can go as far as 7 layers around the player.

DiamondDiamond (D)

While not covering as much space as the Box effect, it can start by covering the first 13 squares around the player, and moving up from there. This effect can go as far as 7 layers around the player.

RangedRanged (R)

Having the most distance, the ranged effect can go as far as the command enables it to. Usually a form of offensive attack, this range can also be used for Push based attacks, which damage all enemies with the range listed instead of just the first in the player's line of sight.

ScatterScatter (S)

The Scatter command is a random, but controlled effect that create a checker board area around the player. This effect can go as far as 3 layers around the player.

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