Alright, now it's your turn to fight! The player is offered one main action with one or more minor actions to accompany it. The Main Action is a basic attack or use of a Deck Command, while a Minor Action is a special ability or action that contributes to the player's battle phase.
Basic Minor ActionsEdit
|Item Use||When in trouble, a player can use a special item for healing or extra support.|
|Lock-On||Ignores the need for a roll for accuracy and instead gives the user a 100% chance to hit the target.|
|MP Charge||Instead of waiting for the Deck Command's cooldown, a player can use the designated MP amount to skip the loading time.|